Forum Replies Created
I came back to edit, and the time has expired….
These established decks don’t necessarily need to be Tier 1.5, Tier 2, or even tiered at all, but they must have at least undergone a rigorous testing process showing they are competitive against a diverse meta. In the hands of a skilled pilot, these Established Archetypes have the ability to Top 8 a local event. If you’re wondering whether to post a list here, consider whether you’d recommend it as a valid archetype to the average player looking to get into Highlander in an unknown meta.
This thing is at least Tier 1.5, and this is EXACTLY what an average player should go for, because it is WAY CHEAP.
They wont, because it is green and filled with unique, weird (& cheap) cards, but they should.
“the system is in place to ensure people can’t wreak havoc on eachother’s posts.”
Look, that is just dumb.
NOWHERE can a standard user ‘Wreak Havoc’ on someone elses’ post.
EVERYWHERE they can modify their own words.
I am trying to change (and improve) my own words, not someone elses’.
As example, look at facebook.
I can change MY words, not someone elses’.
I have won two small tournaments at the Maze of Fitzroy .
I went 3-1 at the Highlander at the Mythic C back a couple of months ago. (4 opponents were playing Kess Pile)
My last 4 rounds have been at tournaments that failed to fire.
I won all four.
I have done poorly in exactly one tournament that I can remember 1-4 at Masters at Dandenong NLG, and sadly that was the only one that mattered.
Close, close, close, and a complete blowout to f’kn Flash.
About half the rounds I lose are to Flash Hulk
Just dunno what to do about it.
The deck is Established, not Developing.
The deck has developed. It has morphed, and improved.
I am unsure what I would change about it.
If the requirement to be in Established is that other people are playing it, well, that seems unlikely.
This is a GREEN deck. People do not play them, because they suck.
Having to physically stop people because I have counter-spelled with a Guttural Response is normal.
As is explaining ‘Protection from Blue’
I mean, Look at the decks in these forums.
Purest Green aint like any of them. The majority of my cards are not in any of the other decks here.
The only kinda green decks are Elves, and that is a combo deck based on casting Craterhoof.
This deck gets insulted and laughed at.
And it wins.
Last night I beat W/B good stuff, U/R restrictions, and Rainbow Cheaty Monster
Wheel of the Sun & Moon & Graf-diggers cage actually won games.
The most effective card was the Dryad Arbor.
Titania with Constant Mists, works.
Talara’s Battalion on turn 2. (& Steel Leaf Champion)
He went first with a Delver, Turn 2 he hit for 3, Turn 3 I cast Skylasher, Block
He casts burnwipe, I cast Choke
Counterspells do not work on most of my creatures
Go Ahead, Toxic Deluge a Nullhide Ferrox
OK fine, I lose to a turn 1 Griselbrand, Turn 2 Iona
This deck isnt really a ‘Ramp’ deck at all.
That perhaps is the example of why it isnt developing, but developed.
I do not need all those card I was playing when it was a ‘Ramp’ deck, so they have mostly gone. No Genesis Hydra, Primeavel Titan, Wasp, Primalcrux, Wolfbriar Elemental. . . nuthin’
I mean, the Carnage Tyrant is in the board.
All the cards I am playing are so effective I just do not need the ramp spells. Originally, when I was developing it, I was playing 3 ramp spells that cost 3 and got 2 Forests. But, I just do not need them, or the thumpers that needed that mana. Everything is cheaper, and often more effective. Things like Yavimaya Dryad & Jadelight Ranger do the same job, and also kill people. (Forest walk is surprisingly effective, sometimes).
And Reliably does not need to mulligan. It is a Mono Coloured deck with a heap of Mana dorks, and cheap effective creatures.
It is VERY reliable.
Everyone elses deck may be able to do better if they get the perfect draw, but this usually mounts an effective boardstate.
They have to get a better one, and they REALLY do not have much time.
The sideboard is coming together too.
Sideboarding was HARD for this, mostly in what to take out.
I can be subbing in and out 9 or 10 cards, and they are different one too.
The deck is strong, and strange.
It feels finished. Maybe it could use another fetchland, but, mostly it seems done.
Looks like it is time restricted. . . . Yuck !
I would like to go back in and complete the first wave of descriptions.
And add highliting
Improve grammar & Layout
And sideboarding advice
And cards that didnt make it
And cards that did make it but got replaced
Include design philosophy
Add strengths / Weaknesses
And most importantly, add Results . . . . . . But, I cant
Not being allowed to improve posts just because of some arbitrary restriction Seriously BLOWS
I am currently in the process of making a PRIMER on a different website
A primer requires dozens of edits to make it look perfect
That just isnt possible here, with every post being a first draft
Not being able to edit these posts is really frustrating. . .
Wonder why I can edit this one. ?
Does clicking off ‘Keep a log of this edit’ stop it being editable?
Can you make it so I can edit the first 2 posts?
Fast Green Sources
Slow Green Sources
Oran-Rief, the Vastwood
Colourless support land
Nykthos, Shrine to Nyx
City of Traitors
Green Sun’s Zenith +
Sol Ring +++
Strip Mine +
Ramp creatures – 1 Cost
Birds of Paradise
Ramp creatures – 2 Cost
Ramp creatures – 3 Cost
Aggro/Interference creatures – 1 Cost
Aggro creatures – 2 Cost
Avatar of the Resolute
Aggro creatures – 3 Cost
Boon Satyr – going Flash+Enchant does win games
Prowling Serpopard – is a 4/3 for 3, and it can just win the game against Counterspells
Great Sable Stag – is a complete surprise against a whole lot of decks. TNN does not understand, and Black Cant see it either
Steel Leaf Champion – is turn 2 goodness
Aggro creatures – 4 Cost
Vengevine – On turn 2, or recurred, is a shock. As is just haste and kill the planeswalker
Thrun, the Last Troll – Hidden Thump that can’t be countered
Shifting Ceratops – Blue Nemesis
Nullhide Ferox – Discard protection and a size 6 body
Wilt-Leaf Liege – Discard protection and a Lord
Garruk Wildspeaker – Mana and creatures
Win Cards – 5 Cost
Titania, Protector of Argoth – is a big dumb win condition. Sometimes she dies, and I should win when she doesn’t. She is a good reason to play another 1-2 fetchland or the Prismatic Vista.
Whisperwood Elemental – is pretty similar, but more effective against board wipe
Nissa, Who Shakes the World – is similar. And funny with Forests
Sylvan Library – is often a draw 3 cards, and filter from then on. It is kind of a mana source since it will find extra land, but it can also get you dead if you are not careful.
There are a couple of fetch landsand the GSZ to shuffle, but it is not trying to be long term. Hurry up and win
Harmonize – is simple efficient card draw, and very unusual in Green.
Ramunap Excavator – is a way to recur the Wasteland and Stripmine as a lock. Fetch land and Horizon Land are also just fine to recur. As is the Dryad Arbor as a permanent blocker when needed, at a pinch.
Umezawa’s Jitte – is just really good a lot of the time, and worth sideboarding against some creatureless decks.
Mistcutter Hydra – is AMAZING against a whole lot of the field. Planeswalkers hate it when you sail past the TNN and sack the Quarterback.
SB: Grafdigger’s Cage
SB: Reclamation Sage
SB: Uktabi Orangutan
SB: Collector Ouphe
SB: Constant Mists
SB: Wheel of Sun and Moon
SB: Giant Solifuge
SB: Hidden Gibbons
SB: Guttural Response
SB: Vexing Shusher
SB: Carnage Tyrant
SB: Walking Ballista